the con side in this is that you will use more resources. and you can still be handling them in one TRACK even if using multiple instaces of battery like this. the PROs in this way is that you can have a very large kit with multi-outputs set like this. like this you can save it as a preset inside Studio One and use it like this. setting outputs on second raw and muting the rest rows (including the first one) etc. 6-channel USB 2. BUT i set the outputs like first row (muting the rest rows), moving to second instance of battery. Native Instruments Komplete Audio 6 Mk2 USB Audio Interface. i combine some instances of battery, following the first step i told you. Open Native Access and log into your Native Instruments account to get set up. If the kit you have is way large (like 48 or 64 drum sounds that can't be covered by the outputs of battery). Native Access is your one-stop hub for easy product installation, registration, and updates. you can route it to channels mixers from there. and there is an icon that looks like |-> on top of thr window. like kick to direct out 2/3 snare to 3/4 etc. For things like Kontakt, HALion, or UVI Workstation, I always just use a single plugin instance per part and bounce them when the DSP load gets too high.The way i am dealing with it in studio one is this one
He writes reviews and features for Sound On Sound magazine, the world's premier audio recording technology magazine and is a regular columnist focusing on PreSonus Studio One.
Users interface to hardware by either writing direct bus commands (USB, GPIB, Serial) or using high-level, device-specific drivers that provide native LabVIEW function nodes for controlling the device. His Molten YouTube channel has passed 4.5 million views and gathered 35,000 subscribers. LabVIEW includes extensive support for interfacing to devices such as instruments, cameras, and other devices. It only takes 2-5 minutes to do, and I only have to do it once per track. Robin Vincent is the founder of Molten Music Technology Ltd. RS-485 port for up to 8x compatible Modbus® devices from Kipp & Zonen, Lufft or IMT. 4, maximum input 15 V, logic levels 3 x 3 V and 1 x 0.5 V. 19 mV to 2.5 V differential, 2 x 2.5 V and 2 x 3 V single-ended. This is also usually where I create a "drums" bus and route all drum/percussion tracks to it so I can control them all with a single fader and apply compression to that channel as needed. 4 differential 24-bit and 4 single-ended 12-bit. I usually have dedicated outs for kicks, snares, claps, hats, and toms, then assign others as needed. (I build all my Battery kits from scratch as part of my tracking stage.) Once my tracking's done, I edit my Battery kit to route appropriately to different VST channels for mixing. Sometimes things get tricky if you've got multiple parts loaded in a single instance of something like Kontakt or HALion.įor what it's worth I always start with a single instance of Battery sending everything to the main outs all the way up until I enter mixing stage. And it's usually easier to bounce and freeze tracks when you're doing one plugin instance per part. This one allows you to change between Sennheiser and Neumann Microphones, which will change the drum sound a bit.
Luckily most DAWs have a bounce or freeze feature so you can capture plugin output to audio when you start running low on juice. DrumMic’a by Sennheiser (Windows, Mac) This is a Free drum sample Software which loads inside of the free native Instruments Kontact Player. The actual impact you experience though depends on your computer, your project, and what you're actually doing with the plugins. Yes, it consumes both more RAM and CPU to run multiple plugin instances than to use a single plugin instance, regardless of how you route your outputs.